This job is no longer available
This job expired on 11/08/2026. It no longer accepts applications.
Remote Video Game Composer (Full-time/Contract)
Odixcity Consulting
Job description
About the role
We are seeking a visionary Video Game Composer to create dynamic, immersive scores that elevate our upcoming titles. This remote position offers the flexibility of full‑time or contract work, allowing you to shape the sonic identity of games from your professional home studio.
Key responsibilities
- Compose and produce original high‑quality musical scores, from ambient environments to intense combat and cinematic themes.
- Develop interactive and adaptive music layers that respond to player actions and changing in‑game environments.
- Collaborate with narrative designers, producers, and sound designers to ensure music aligns with game mood and pacing.
- Integrate musical assets into game engines and audio middleware (e.g., Wwise, FMOD) ensuring seamless loops and transitions.
- Iterate rapidly on musical ideas based on feedback and playtesting.
- Manage and deliver organized audio files according to technical specifications.
Required profile
- 3–5 years of professional experience composing music for video games with a strong, diverse portfolio.
- Fully equipped home studio capable of delivering studio‑standard audio.
- Excellent communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Proficiency with DAWs such as Logic Pro, Cubase, Ableton Live or Pro Tools.
- Experience integrating music in Unity or Unreal Engine.
- Knowledge of audio middleware like Wwise or FMOD.
- Strong understanding of music theory, orchestration, arrangement and virtual instrument libraries.
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Odixcity Consulting